Uses of Class
hep.geant4.jni.G4Vector3D

Packages that use G4Vector3D
hep.geant4.jni   
 

Uses of G4Vector3D in hep.geant4.jni
 

Methods in hep.geant4.jni that return G4Vector3D
 G4Vector3D G4ToroidalSurface.getAxis()
           
 G4Vector3D G4FCylindricalSurface.getAxis()
           
 G4Vector3D G4CylindricalSurface.getAxis()
           
 G4Vector3D G4ConicalSurface.getAxis()
           
 G4Vector3D G4Axis2Placement3D.getAxis()
           
 G4Vector3D G4Ray.getDir()
           
 G4Vector3D G4Line.getDir()
           
 G4Vector3D G4ToroidalSurface.getDirection()
           
 G4Vector3D G4Surface.getOrigin()
           
 G4Vector3D G4Axis2Placement3D.getPX()
           
 G4Vector3D G4Axis2Placement3D.getPY()
           
 G4Vector3D G4Axis2Placement3D.getPZ()
           
 G4Vector3D G4Axis2Placement3D.getRefDirection()
           
 G4Vector3D G4SphericalSurface.getXAxis()
           
 G4Vector3D G4SphericalSurface.getZAxis()
           
 G4Vector3D G4Surface.normal(G4Vector3D p)
           
 G4Vector3D G4SphericalSurface.normal(G4Vector3D p)
           
 G4Vector3D G4CylindricalSurface.normal(G4Vector3D p)
           
 G4Vector3D G4ToroidalSurface.surfaceNormal(G4Point3D Pt)
           
 G4Vector3D G4Surface.surfaceNormal(G4Point3D Pt)
           
 G4Vector3D G4SphericalSurface.surfaceNormal(G4Point3D p)
           
 G4Vector3D G4ProjectedSurface.surfaceNormal(G4Point3D Pt)
           
 G4Vector3D G4FPlane.surfaceNormal(G4Point3D Pt)
           
 G4Vector3D G4FCylindricalSurface.surfaceNormal(G4Point3D p)
           
 G4Vector3D G4FConicalSurface.surfaceNormal(G4Point3D p)
           
 G4Vector3D G4CylindricalSurface.surfaceNormal(G4Point3D p)
           
 G4Vector3D G4ConicalSurface.surfaceNormal(G4Point3D p)
           
 G4Vector3D G4BezierSurface.surfaceNormal(G4Point3D Pt)
           
 G4Vector3D G4Vector3D.transform(G4Transform3D m)
           
 

Methods in hep.geant4.jni with parameters of type G4Vector3D
 void G4NURBS.calcPoint(double u, double v, G4Point3D p, G4Vector3D utan, G4Vector3D vtan)
           
 void G4SphericalSurface.comp(G4Vector3D v, G4Point3D min, G4Point3D max)
           
protected static long G4Vector3D.getCPtr(G4Vector3D obj)
           
 double G4Surface.howNear(G4Vector3D x)
           
 double G4SphericalSurface.howNear(G4Vector3D x)
           
 double G4FPlane.howNear(G4Vector3D x)
           
 double G4FCylindricalSurface.howNear(G4Vector3D x)
           
 double G4FConicalSurface.howNear(G4Vector3D x)
           
 double G4CylindricalSurface.howNear(G4Vector3D x)
           
 double G4ConicalSurface.howNear(G4Vector3D x)
           
 void G4Ray.init(G4Point3D start0, G4Vector3D dir0)
           
 void G4Line.init(G4Point3D pnt0, G4Vector3D dir0)
           
 void G4Axis2Placement3D.init(G4Vector3D refDirection0, G4Vector3D axis0, G4Point3D location0)
           
 int G4SphericalSurface.inside(G4Vector3D x)
           
 int G4FCylindricalSurface.inside(G4Vector3D x)
           
 int G4FConicalSurface.inside(G4Vector3D x)
           
 int G4CylindricalSurface.inside(G4Vector3D x)
           
 int G4ConicalSurface.inside(G4Vector3D x)
           
 void G4Ray.matVecOrtho(G4Vector3D out, G4Vector3D in)
           
 void G4ToroidalSurface.multiplyVectorByMatrix(G4Vector3D DCos)
           
 G4Vector3D G4Surface.normal(G4Vector3D p)
           
 G4Vector3D G4SphericalSurface.normal(G4Vector3D p)
           
 G4Vector3D G4CylindricalSurface.normal(G4Vector3D p)
           
 void G4Ray.setDir(G4Vector3D dir0)
           
 void G4SurfaceBoundary.splitWithPlane(G4Point3D p0, G4Vector3D n, G4SurfaceBoundary new1, G4SurfaceBoundary new2)
           
 boolean G4SurfaceBoundary.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4Parabola.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4Line.tangent(G4CurvePoint cp, G4Vector3D vec)
           
 boolean G4Hyperbola.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4Ellipse.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4Curve.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4CompositeCurve.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4CircularCurve.tangent(G4CurvePoint cp, G4Vector3D v)
           
 boolean G4BSplineCurve.tangent(G4CurvePoint cp, G4Vector3D v)
           
static void G4Ray.vadd2(G4Point3D a, G4Point3D b, G4Vector3D c)
           
static void G4Ray.vcross(G4Plane a, G4Vector3D b, G4Vector3D c)
           
static void G4Ray.vcross(G4Vector3D a, G4Vector3D b, G4Vector3D c)
           
 void G4Ray.vsetall(G4Vector3D a, double s)
           
static void G4Ray.vsub2(G4Vector3D a, G4Point3D b, G4Point3D c)
           
 int G4SphericalSurface.withinBoundary(G4Vector3D x)
           
 int G4FCylindricalSurface.withinBoundary(G4Vector3D x)
           
 int G4FConicalSurface.withinBoundary(G4Vector3D x)
           
 int G4CylindricalSurface.withinBoundary(G4Vector3D x)
           
 int G4ConicalSurface.withinBoundary(G4Vector3D x)
           
 

Constructors in hep.geant4.jni with parameters of type G4Vector3D
G4Axis2Placement3D(G4Vector3D refDirection0, G4Vector3D axis0, G4Point3D location0)
           
G4BREPSolidSphere(String name, G4Vector3D origin, G4Vector3D xhat, G4Vector3D zhat, double radius)
           
G4ConicalSurface(G4Point3D o, G4Vector3D a, double e)
           
G4CylindricalSurface(G4Vector3D o, G4Vector3D a, double r)
           
G4FConicalSurface(G4Point3D o, G4Vector3D a, double l, double sr, double lr)
           
G4FCylindricalSurface(G4Point3D o, G4Vector3D a, double r, double l)
           
G4FPlane(G4Vector3D direction, G4Vector3D axis, G4Point3D Pt0)
           
G4FPlane(G4Vector3D direction, G4Vector3D axis, G4Point3D Pt0, int sense)
           
G4Ray(G4Point3D start0, G4Vector3D dir0)
           
G4Rotate3D(double a, G4Vector3D v)
           
G4SphericalSurface(G4Vector3D o, G4Vector3D xhat, G4Vector3D zhat, double r, double ph1, double ph2, double th1, double th2)
           
G4ToroidalSurface(G4Vector3D arg0, G4Vector3D arg1, G4Vector3D arg2, double arg3, double arg4)
           
G4Vector3D(G4Vector3D v)
           
 



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