Methods in hep.geant4.jni with parameters of type G4Vector3D |
void |
G4NURBS.calcPoint(double u,
double v,
G4Point3D p,
G4Vector3D utan,
G4Vector3D vtan)
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void |
G4SphericalSurface.comp(G4Vector3D v,
G4Point3D min,
G4Point3D max)
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protected static long |
G4Vector3D.getCPtr(G4Vector3D obj)
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double |
G4Surface.howNear(G4Vector3D x)
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double |
G4SphericalSurface.howNear(G4Vector3D x)
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double |
G4FPlane.howNear(G4Vector3D x)
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double |
G4FCylindricalSurface.howNear(G4Vector3D x)
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double |
G4FConicalSurface.howNear(G4Vector3D x)
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double |
G4CylindricalSurface.howNear(G4Vector3D x)
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double |
G4ConicalSurface.howNear(G4Vector3D x)
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void |
G4Ray.init(G4Point3D start0,
G4Vector3D dir0)
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void |
G4Line.init(G4Point3D pnt0,
G4Vector3D dir0)
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void |
G4Axis2Placement3D.init(G4Vector3D refDirection0,
G4Vector3D axis0,
G4Point3D location0)
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int |
G4SphericalSurface.inside(G4Vector3D x)
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int |
G4FCylindricalSurface.inside(G4Vector3D x)
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int |
G4FConicalSurface.inside(G4Vector3D x)
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int |
G4CylindricalSurface.inside(G4Vector3D x)
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int |
G4ConicalSurface.inside(G4Vector3D x)
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void |
G4Ray.matVecOrtho(G4Vector3D out,
G4Vector3D in)
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void |
G4ToroidalSurface.multiplyVectorByMatrix(G4Vector3D DCos)
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G4Vector3D |
G4Surface.normal(G4Vector3D p)
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G4Vector3D |
G4SphericalSurface.normal(G4Vector3D p)
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G4Vector3D |
G4CylindricalSurface.normal(G4Vector3D p)
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void |
G4Ray.setDir(G4Vector3D dir0)
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void |
G4SurfaceBoundary.splitWithPlane(G4Point3D p0,
G4Vector3D n,
G4SurfaceBoundary new1,
G4SurfaceBoundary new2)
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boolean |
G4SurfaceBoundary.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4Parabola.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4Line.tangent(G4CurvePoint cp,
G4Vector3D vec)
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boolean |
G4Hyperbola.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4Ellipse.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4Curve.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4CompositeCurve.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4CircularCurve.tangent(G4CurvePoint cp,
G4Vector3D v)
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boolean |
G4BSplineCurve.tangent(G4CurvePoint cp,
G4Vector3D v)
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static void |
G4Ray.vadd2(G4Point3D a,
G4Point3D b,
G4Vector3D c)
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static void |
G4Ray.vcross(G4Plane a,
G4Vector3D b,
G4Vector3D c)
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static void |
G4Ray.vcross(G4Vector3D a,
G4Vector3D b,
G4Vector3D c)
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void |
G4Ray.vsetall(G4Vector3D a,
double s)
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static void |
G4Ray.vsub2(G4Vector3D a,
G4Point3D b,
G4Point3D c)
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int |
G4SphericalSurface.withinBoundary(G4Vector3D x)
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int |
G4FCylindricalSurface.withinBoundary(G4Vector3D x)
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int |
G4FConicalSurface.withinBoundary(G4Vector3D x)
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int |
G4CylindricalSurface.withinBoundary(G4Vector3D x)
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int |
G4ConicalSurface.withinBoundary(G4Vector3D x)
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Constructors in hep.geant4.jni with parameters of type G4Vector3D |
G4Axis2Placement3D(G4Vector3D refDirection0,
G4Vector3D axis0,
G4Point3D location0)
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G4BREPSolidSphere(String name,
G4Vector3D origin,
G4Vector3D xhat,
G4Vector3D zhat,
double radius)
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G4ConicalSurface(G4Point3D o,
G4Vector3D a,
double e)
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G4CylindricalSurface(G4Vector3D o,
G4Vector3D a,
double r)
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G4FConicalSurface(G4Point3D o,
G4Vector3D a,
double l,
double sr,
double lr)
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G4FCylindricalSurface(G4Point3D o,
G4Vector3D a,
double r,
double l)
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G4FPlane(G4Vector3D direction,
G4Vector3D axis,
G4Point3D Pt0)
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G4FPlane(G4Vector3D direction,
G4Vector3D axis,
G4Point3D Pt0,
int sense)
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G4Ray(G4Point3D start0,
G4Vector3D dir0)
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G4Rotate3D(double a,
G4Vector3D v)
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G4SphericalSurface(G4Vector3D o,
G4Vector3D xhat,
G4Vector3D zhat,
double r,
double ph1,
double ph2,
double th1,
double th2)
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G4ToroidalSurface(G4Vector3D arg0,
G4Vector3D arg1,
G4Vector3D arg2,
double arg3,
double arg4)
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G4Vector3D(G4Vector3D v)
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