Methods in hep.geant4.jni with parameters of type G4GHEKinematicsVector |
void |
G4GHEKinematicsVector.add(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.add3(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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double |
G4GHEKinematicsVector.ang(G4GHEKinematicsVector p)
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double |
G4GHEKinematicsVector.cosAng(G4GHEKinematicsVector p)
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void |
G4GHEKinematicsVector.cross(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.defs(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2,
G4GHEKinematicsVector my,
G4GHEKinematicsVector mz)
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void |
G4GHEKinematicsVector.defs1(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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double |
G4GHEKinematicsVector.dot(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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double |
G4GHEKinematicsVector.dot4(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.exch(G4GHEKinematicsVector p1)
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static long |
G4GHEKinematicsVector.getCPtr(G4GHEKinematicsVector obj)
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double |
G4GHEKinematicsVector.impu(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.lor(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.norz(G4GHEKinematicsVector p)
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void |
G4GHEKinematicsVector.smul(G4GHEKinematicsVector p,
double h)
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void |
G4GHEKinematicsVector.smulAndUpdate(G4GHEKinematicsVector p,
double h)
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void |
G4GHEKinematicsVector.sub(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.sub3(G4GHEKinematicsVector p1,
G4GHEKinematicsVector p2)
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void |
G4GHEKinematicsVector.trac(G4GHEKinematicsVector p1,
G4GHEKinematicsVector mx,
G4GHEKinematicsVector my,
G4GHEKinematicsVector mz)
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